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Thursday, March 28, 2013

Type

japan

Type


Types (Japanese: タイプ Type ) are properties for Pokémon and their moves. Each type has three properties: which types of Pokémon it is super effective against, which types of Pokémon it is not very effective against, and which types of Pokémon it is completely ineffective against. There are 18 types, each of which is listed to the right. During Generation I. types were occasionally referred to as elements .


A Pokémon may have either one or two types. For instance, Charmander is a Fire type, while Bulbasaur is both a Grass type and a Poison type. With the current 18-type system, there are 324 possible ways to assign types to Pokémon, with 171 unique combinations. As of Generation VI. 131 different type combinations have been used. Pokéstar Studios opponents can also have types.


All moves have only one assigned type. However, the moves Flying Press and Freeze-Dry have custom interactions with defending types that do not strictly match their assigned types.


Contents


Type effectiveness


If the type of a move used by a Pokémon is strong against the opponent's type, then the damage done is twice the normal amount. However, if a move's type is not very effective against the opponent's type, the damage done is half the normal amount.


For Pokémon that have two types, the overall damage is calculated against both types combined. This means that if a move's type is strong against both of the opponent's types (such as Dig. a Ground-type move, used against an Aggron. a Steel /Rock Pokémon), then the move does 4 times the damage. On the other hand, if a move's type is weak against both of the opponent's types (such as Wake-Up Slap. a Fighting-type move, used against a Sigilyph. a Psychic /Flying Pokémon), then the move does ¼ of the damage. Similarly, if the move is strong against one of the opponent's types but weak against the other (such as Razor Leaf. a Grass-type move, used against a Gyarados. a Water /Flying Pokémon), the move deals normal damage.


If a move's type is completely ineffective due to one of the opponent's types, then the move does zero damage, even if the opponent has a second type that would be vulnerable to it (as in Thunderbolt. an Electric-type move, used against a Quagsire. a Water /Ground Pokémon). Otherwise, before Generation V, a move will always do at least one HP of damage. In Generation V, it became possible to deal zero damage since certain damage modifiers (such as Reflect ) are applied after the damage is ensured to be at least 1.


Type chart


A type chart shows which modifiers are applied to move types when attacking Pokémon of each type. Please note that this only covers single types, not pairs. To get a dual-type Pokémon's matchup against a specific move type, go across the table's columns to each of the types, see what the effectiveness of the move is against both, and multiply the effectiveness together: in this way a Flying-type move would hit for 4× damage on a Bug /Grass Pokémon, while a Ground-type move used against the same would do only a quarter of its normal damage. The type chart differs depending on the generation of games it is from.


Inverse Battles reverse this type chart, making immunities and resistances into weaknesses, and weaknesses into resistances.

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